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Bane Necran
337
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Posted - 2012.04.20 19:57:00 -
[1] - Quote
Came to this thread hoping for talk of nullbears exploding. Leaving disappointed. |

Bane Necran
337
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Posted - 2012.04.20 20:37:00 -
[2] - Quote
How about
Remove local from 0.0 so everyone doesn't just scurry to safety when a stranger enters the system. They're the ones making the most income with the least risk. If most of the population didn't live in hisec you wouldn't be able to get away with pretending 0.0 is hardcore
Reduce the time a POS can go into reinforced mode, or even remove it entirely, so casual alliances cannot defend large areas with one fleet at their own convenience, even from multiple attackers attacking systems far away from eachother. That one mechanic destroys any and all military strategy and reduces it to mindless idiocy. "We'll just get around to defending that unoccupied system on the other end of the universe after we're done here with this group of attackers, or maybe even do it tomorrow. They'll wait for us, lol." I understand the timezone argument, but it would be kind of cool if 0.0 alliances had to recruit people from different timezones to keep themselves protected at all hours, and had defense fleets waiting at each corner of their space to fend off attackers, instead of just one big dumb blob that can defend everything in the universe when it gets around to it. |

Bane Necran
337
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Posted - 2012.04.20 21:07:00 -
[3] - Quote
Alavaria Fera wrote:That would help a lot with all the need for timer-based ops. When your fleets of dreadnaughts and supercapitals can blow down a POS in less than a minute, we could clear whole regions very easily. Granted, the dreads have their siege timer, so use them on stations, let the supercaps hop about and blow up all the POSes.
And leave yourselves vulnerable to someone doing the same thing to you where your ships aren't.
The whole risk/reward thing we all like so much.  |

Bane Necran
337
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Posted - 2012.04.20 21:44:00 -
[4] - Quote
Twulf wrote:Its the goons, they have enough for attack and defense at the same time unlike most Alliances.
I think the number of their enemies would balance that out. And even if it didn't, if they can organize an effective defensive and offensive strategy at the same time on multiple fronts, they would deserve any space they get. I may have ethical problems with the goons, but i absolutely despise how simple 0.0 war strategies are currently. |

Bane Necran
337
|
Posted - 2012.04.20 22:06:00 -
[5] - Quote
Dr Silkworth wrote:I vote for that suggestion that makes makes null implode like a nuke chain reaction or black hole.
I'm starting to think they really mean everyone elses stuff exploding. Which is a good game philosophy, but probably shouldn't cross over into game design suggestions. |
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